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Sep 18, 2011. (Parent Dir), folder, Up to TI-83/84 Plus BASIC Games (Role-playing). Duel2.zip, 3k, 03-05-02, File is not rated, Pokemon Duel A nice pokemon game. Started graphics on a long car trip, but they aren't horrible. Bulbasuar vs. Graphicpokemon.zip, 18k, 06-03-06, File is not rated, Graphic Pokemon. Aug 19, 2016 - 3 min - Uploaded by TCGGamingPlay Any GameBoy Game on a TI 84+CSE - Duration: 11:26. Lauthai 221,452 views. Want to download games onto your TI-84 Plus or TI-84 Plus Silver Edition calculator? As one would almost expect, there are several Pokemon games available for both the TI-84 plus c silver edition, as well as for the TI Nspire CX; however, do not expect anything as complex as the Pokemon Soul Silver DS game. Games for ti 84 plus ce pokemon. Jan 24, 2016. Unfortunately, no one has written either a Pokemon-style game or a Gameboy emulator for the TI-84 Plus CE calculator yet, so there's nothing to give you a tutorial about. The existing TI-84 Plus CE games can be found in the following two folders in the Cemetech file archives, and more are being released. Aug 16, 2016 - 5 min - Uploaded by Airborne GamingI know, I know, this video is WAAAAY overdue. Like at least a few months.

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FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena. Note: customers who purchased FumeFX v2.1 after December 1st, 2011 is entitled to a free upgrade.

On April 11th, 2012, almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max platform.
FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation.

*Note: customers who purchased FumeFX v2.1 after December 1st, 2011 is entitled to a free upgrade. Contact Sitni Sati for details.

Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner.
In collaboration with Digic Pictures and Luma Pictures, Sitni Sati is pleased to reveal the development of FumeFX for Maya. Each of these respectable facilities' pipelines are based on Autodesk's Maya, ensuring that FumeFX for Maya will be ready for production environments. FumeFX for Maya should become available later this year.

Effectors are the most valuable and the most powerful feature of this release. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo.

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Learn More/Purchase Sitni Sati FumeFX: $845.00 / TF: $802.75

Upgrade from 1.x to 3.0: $395.00

Upgrade from 2.x to 3.0: $245.00

RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

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N-Sim enables artists to connect several grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launching.

The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(1). FumeFX also supports preview with geometry included in simulation.

FumeFX has been production proven in titles such as Hugo, Ghost Rider: Spirit of Vengeance,Thor, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers, Dante's Inferno and others.

Key Features

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  • Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
  • FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
  • GPU accelerated Preview Windows with self-shadows and geometry.
  • A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
  • Easy to use, basic effects can be created with just a few clicks.
  • Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
  • Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
  • Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
  • Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
  • FumeFX is capable of dynamic interaction with other scene objects.

Simulation

  • Simulation of nested grids in one go (N-Sim).
  • Powerfull Effectors that can contol almost every parameter on a per-voxel basis.
  • Application of various Space Warp deformers on caches.
  • FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
  • Start simulations from scratch or by using other simulation results as a starting point.
  • Stop, pause and continue simulations at any point.
  • Simulation is multithreaded – users can select how many CPU's to dedicate to their simulation.
  • Users can watch the simulation progress in the interactive GPU accelerated Preview Window.
  • Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result.
  • Draft simulations can be created in mere minutes for fast previewing.
  • Multiple advection schemes that can minimize numerical dissipation.
  • User has control of which data is written to output files for rendering and further processing.
  • Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
  • Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
  • Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.
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Rendering

  • mental ray for 3ds Max renderer support – available for both Windows and Linux.
  • The GPU accelerated Preview Window gives users almost instant feedback on render settings.
  • Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
  • A highly efficient Multiple Scattering model enhances light dispersion throughout fluid and between multiple FumeFX grids.
  • Fluid Mapping integrates procedural map details with fluid motion.
  • The dynamic FusionWorks atmospheric renderer provides:
  • Render Elements: Fire, Smoke, Velocity
  • Proper blending with AfterBurn and ScatterVL Pro.
  • Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
  • Ability to apply Image Motion Blur
  • Option to affect Effect Channel
  • Z depth

(1) – On GeForce GTX 460 and similar cards

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