Metal Slug 3 Srial Number Setting Game

 

Metal Slug 3 (Neo Geo) From The. Open the game in Console Mode and set debug developer mode On at the Neo Geo. Unlike the previous games, Metal Slug 3 actually. Apr 22, 2010 - 2 min - Uploaded by thekingoffighters09Metal slug complete pc es una antologia hecha oficialmente por Snk Playmore, no se usan ni.

  1. Serial Number Idm Terbaru
  2. Metal Slug 3 Srial Number Setting Games

From a technical standpoint, this is a superb version of Metal Slug 3, and in some respects, it's even better than the original.

By Ryan Davis on

In 2004, it's kind of odd to see a 2D video game that's not being presented on some sort of portable device. While most have traded in their hand-animated sprites and parallax-scrolling environments for rag-doll physics and pixel shaders, SNK has remained a diligent practitioner of 2D gaming and has continued to cultivate a passionate following for it. Metal Slug 3, which has just been ported to the Xbox, may be a 4-year-old arcade game, but if you've never experienced the unique Metal Slug brand of frantic side-scrolling action, it's probably one of the freshest, most exciting games to hit the Xbox in a while. From a technical standpoint, this is a superb version of Metal Slug 3, and in some respects, it's even better than the original. However, when taking it out of its native arcade environment and bringing it to a home console, SNK has made some specific choices that make this already challenging game difficult to a fault.

Amazingly, the manual for Metal Slug 3 reveals an absurdly serious backstory concerning a series of wars, alien experiments, and weirdly specific details regarding internal backbiting within military subdivisions. None of this really comes across in the game, though, which comes across as rather humorous as you send your soldiers up a vicious and nearly endless stream of enemies. As you run, swim, and fly from the left to the right, you'll fight some seriously ridiculous enemies. Aside from the fatigue-sporting soldiers in Morden's army, who have a penchant for grenades, bazookas, and what appear to be handmade bottle rockets, you'll battle abominable snowmen, the undead (in both zombie and mummy forms), oversized crustaceans, insects, and plants, as well as a decent cross-section of aliens. And that's not taking into consideration the massive, screen-filling bosses you'll face at the end of each of the game's five levels.

You'll start off with a simple handgun that you can fire in any direction and a handful of grenades, but you'll regularly find high-powered limited-ammo weapons to help you make short work of the opposition. These weapons range from the simple and practical heavy machine gun to the goofy Iron Lizard, which essentially acts as a ground-hugging missile. For those not in the know, the title Metal Slug refers to the tank and tanklike vehicles that you come upon periodically in the game, and Metal Slug 3 includes no shortage of powerful, silly-looking vehicles for you to pilot, including tanks, power suits, jets, submarines, and helicopters, as well as a camel, an elephant, and an ostrich with Vulcan cannons strapped to them. The slugs really bring a lot of variety to the gameplay, since each essentially has a unique set of controls. The Metal Slug studied at the school of Contra, but it goes in its own direction with its wacky nature and rather high level of difficulty. Metal Slug 3 isn't for scrubs, and with a single shot putting an end to your hero, the game requires you to bring your A-Game for the entire ride. However, once you get attuned to the game's nonstop pacing, the skill-based gameplay is incredibly enjoyable.

Generally speaking, arcade games don't run as long as your usual console game--they are, after all, intended to be played while standing in front of an arcade machine rather than while resting cozily on your couch. This poses a challenge to publishers that want to bring their arcade games home. They have to either add in a bunch of new content to make up the difference or figure out some way to stretch things out. Metal Slug 3 does a little bit of the former by including a few bonus modes that you can unlock by finishing the main arcade mode. 'Storming the UFO Mothership' puts you on the other side of the fight as one of Morden's troops, and 'Fat Island' challenges you to bulk up by defeating enemies and munching on the snacks they drop. The game also features Xbox Live support, though disappointingly, there's no actual play--there's just an online leaderboard--though if you have a buddy and a second Xbox controller, you can still enjoy some good two-player action locally.

Srial

Playing Metal Slug 3 in the arcade with a pocket full of quarters, you could beat the game in about an hour. But the Xbox version introduces a twist to the game's existing continue system that makes finishing the game a nearly impossible task. The structure is basically the same as the arcade version, giving you between three and five lives--a setting you can adjust in the options menu--and whenever you run through your allotted number of lives, you have to use a continue, of which you are given four. However, unlike in the arcade version, every time you use a continue, it starts you back at the beginning of the level rather than where you last died. It's understandable that SNK would want to extend the playtime of Metal Slug 3, but there are significantly more elegant means. Both Ikaruga and the Time Crisis games are perfect examples of a good way to add extra legs to relatively short games. They start you off with a meager number of extra lives and gradually reward you with more as you continue to spend time playing the game. The continue system in Metal Slug 3, however, simply leads to unnecessary frustration, and ultimately, it will probably lead to players giving up on the game sooner rather than later.

There's a certain artistry and craftsmanship necessary to create a visually compelling 2D game. This is something that has really faded away since 3D took prominence, but it's plain as day that the artists behind Metal Slug 3 haven't lost their touch. Since the main hero characters and a lot of the enemies have appeared in past Metal Slug games, there's a lot of recycling going on in Metal Slug 3, but all of the new environments and enemies look really nice. The ironic part about the game's graphics is that the game moves so fast it's easy to completely miss the level of detail that goes into a lot of the animation. One of the minor perks that Metal Slug 3 enjoys from being on the Xbox is an improved frame rate. When it originally appeared on SNK's NeoGeo arcade hardware, Metal Slug 3 suffered from some ridiculous slowdown, and it was rare to see the game running at full speed during the intense boss fight sequences. But now, the game barely skips a beat during these sequences, which is a really nice touch. This is, without a doubt, the best-looking Metal Slug game to hit anything other than the NeoGeo.

Metal Slug 3's sound does a solid job of backing up the visuals. Most of the weapon fire, announcer voice-overs, enemy cries, and various explosive sound effects employed by the game have appeared in previous Metal Slugs, but they still sound good and will probably be kind of comforting to long-standing series fans. The background music brings back a lot of old Metal Slug themes and introduces some new high-energy pieces as well. All of it sounds really crisp, and as you play through the game a few times, you'll undoubtedly have certain themes sticking with you after you put down the controller.

The fundamentals of Metal Slug 3 are all really excellent. You'll be hard-pressed to find another 2D side-scroller with such detailed environments and smooth animation, and the gameplay is the dictionary definition of frenetic. So, with all this going for it, it's a real shame that the brutal continue system introduced in the game's conversion to the Xbox makes the game overly uncompromising. If you are prone to throwing controllers out of frustration, you may want to approach Metal Slug 3 with caution--for the sake of your controllers and your loved ones. It's also a fairly short game that won't have a lot of lasting value for most players. However, if you can get past that and endure the continue system, you'll find an awesome side-scrolling experience unlike anything else on the Xbox.

Metal Slug 3
Developer(s)SNK
Publisher(s)SNK
D4 Enterprise(Virtual Console)
(Nintendo Switch)
Producer(s)Takashi Nishiyama
Designer(s)Meeher (planner)
Akio (planner)
Cannon
Tomo
Kozo
Kuichin
Flying Fox
Curry
Programmer(s)Andy
Aba
Tecchan-Take
Dramania Hide
Fujisawa
Nakatsuka
Seeker
Artist(s)Akio
Susumu
Shinkiro
Composer(s)Takushi Hiyamuta
Yoshihiko Wada
Rich Horiuchi
Q_Jirou
Maitaro
SeriesMetal Slug
Platform(s)Arcade, Neo Geo, PlayStation 2, Xbox, Wii, Xbox Live Arcade, Virtual Console, iOS, Android, Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation Portable, PlayStation 4, PlayStation Vita, Nintendo Switch
Release
  • Arcade
    • JP: March 23, 2000[1]
    Neo Geo[2][3]PlayStation 2[4]
    • JP: April 24, 2003
    • EU: December 31, 2003
    Xbox[5]
    • EU: November 12, 2004
    Xbox Live ArcadeWii Virtual Console[7]
    • JP: March 17, 2012
    • NA: May 31, 2012
    iOS & AndroidMicrosoft Windows
    • WW: February 14, 2014[10]
    OS X and LinuxPlayStation 2
    • JP: November 19, 2014
    PlayStation Network
    Nintendo Switch
    • WW: March 9, 2017
Genre(s)Run and gun
Mode(s)Single-player, 2 player Co-op
CabinetUpright
Arcade systemNeo-Geo (708 Mbit cartridge)
SoundYamaha YM2610
DisplayRaster, 304 x 224 pixels (Horizontal), 4096 colors

Metal Slug 3 (メタルスラッグ 3) is a run and gunvideo game developed by SNK. It was originally released in 2000 for the Neo-Geo MVS arcade platform as the sequel to Metal Slug 2/Metal Slug X. The music of the game was developed by Noise Factory.[13] The game was later ported to the PlayStation 2, Xbox (not compatible with Xbox 360), Xbox Live Arcade, Virtual Console, Microsoft Windows, iOS, Android, Wii, PlayStation Portable, PlayStation 3, PlayStation 4, PlayStation Vita, and Nintendo Switch. The game added several new features to the gameplay of the original Metal Slug and Metal Slug 2, such as new weapons and vehicles, as well as introducing branching paths into the series. It received generally positive reviews.

  • 1Gameplay
  • 3Versions

Gameplay[edit]

The gameplay mechanics are the same as in previous Metal Slug games; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and 'Metal Slug' tanks. The tank is known as the SV-001 ('SV' stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.

In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.

During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero.

Branching paths[edit]

A new feature in Metal Slug 3 is the branching path system; in most missions, there are forking paths from which the player must choose one, each with their own obstacles, and each of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer POW's depending on their choice of path.

Vehicles[edit]

The 'Elephant Slug' in action in the iOS version of the game.

Several new vehicles were introduced into the game:

  • The 'Slug Driller' can be found in the underground part of Mission 4. The drill is capable of mowing down every enemy in front of it and can also be extended. Additionally, the Driller can increase its height, making the player unreachable to ground enemies.
  • The 'Slug Mariner' gives added firepower when underwater. It fires high-mass rounds which sink to the bottom, as well as torpedoes.
  • The 'Elephant Slug' is an elephant strapped with a Vulcan cannon. By picking up a battery or a chili pepper, the elephant can fire a bolt of lightning or a fireball from its trunk, respectively.
  • The 'Ostrich Slug' is similar to the 'Camel Slug' in Metal Slug 2/Metal Slug X, although it is faster, can jump farther, and can turn around.
  • The 'LV Rebel Armor' is a rebel-produced vehicle that can be captured and used by the player. It comes equipped with a heavy machine gun (though in Mission 5 it comes equipped with a flame shot instead), which is interchangeable with other handheld weapons. It also has a grenade launcher, a melee claw attack, and jump jets. The second player can stand on top of the Rebel Armor, and can receive a boost.
  • The 'Slug Copter' appears alongside the 'Slug Flyer' in the airborne portion of the Final Mission. Its Vulcan cannon can fire in all directions, unlike the Flyer. It is also armed with gravity bombs.
  • The 'Astro Slug' is used jointly by the players and the Rebel forces. Booster rockets carry it into space, where the player can make use of its weaponry. Like the Rebel Armor, the Astro Slug can use infantry weapons through ports on its sides. It fires rockets as a secondary weapon.

Character transformation[edit]

As with Metal Slug 2/Metal Slug X, the player can transform into various different states. In addition to the mummy and fat forms from the previous game, other forms include:

  • When doused with infectious material, the player becomes a zombie. While medication is available to reverse the effect, the zombified player can make use of a devastating (but slow) vomit attack that covers most of the forward area. The player cannot crouch or jump high, but is immune to attacks from enemies (except zombified enemies). If a zombified player comes into contact with infectious material, they will die.
  • Underwater, the player equips a Scuba set with a bubble helmet. Rather than grenades, the player uses a bomb-launching system with the ordnance affected by gravity.
  • When flying, should the player lose their vehicle, they rely on a backup jet pack that can fire heat seeking missiles.
  • When in space, if the player loses the Astro Slug, they must depend on a jet pack and a breathing apparatus. Explosives are contained in the pack, and when fired they cause a massive fireball.

Plot[edit]

Several years ago, the evil General Morden was foiled in his attempted coup d'état against the worlds' governments by the Peregrine Falcon Strike Force. After forming an alliance with an alien race in an attempt to stage another coup, Morden was betrayed and taken prisoner by his new found allies. His rebels troops then formed an ad hoc alliance with the Strike Force, and ultimately, the aliens were defeated, although Morden himself was apparently killed.

Instrumental in defeating Morden during the first coup were Cpt. Marco Rossi and Lt. Tarma Roving. Rossi (now a Major) and Roving (now a Captain) also led the fight against the Morden during the second coup, this time joined by two members of the Intelligence Agency's Special Ops Squad S.P.A.R.R.O.W.S.; Sgt. Eri Kasamoto and Sgt. 1st Class Fiolina Germi.

Several years have passed since that time, and Morden is officially listed as missing by his surviving followers. Determined to wipe out every remnant of Morden's powerbase, the army send Rossi and Roving to destroy all remaining rebel strongholds, one by one. During the fighting, however, Rossi and Roving come to the conclusion that the enemy is too well organised, and perhaps Morden is not as dead as was initially thought. Meanwhile, the S.P.A.R.R.O.W.S. come across a series of strange events which lead the army to conclude that the aliens with whom Morden once allied himself have returned.

The Peregrine Falcon Strike Force and S.P.A.R.R.O.W.S. are once again united, and sent to defeat this new threat. After various battles against Morden's forces, the heroes are shocked to face off against Morden himself. However, after defeating him, it is revealed that it was really an alien in disguise, and the real Morden has (once again) been taken prisoner by the aliens. The aliens then abduct the player character and leave Earth. At this point, another character takes the player character's place. Once again, an ad hoc alliance is formed between the Strike Force and Morden's troops so as to save their captured comrades. The rebels launch an armada of rocket ships to attack the alien mother ship, Rugname. After a long battle through the ship's interior, the Rugname starts to collapse due to the amount of damage it has sustained. After destroying the ship's core, the Strike Force must fight their way through armies of clones of their captured team mate, some of whom have turned into zombies. Eventually, both the captured member of the Strike Force and Morden are freed. As they escape, however, they are confronted by the aliens' leader, Rootmars. A battle ensues in Earth's atmosphere, which is won by the Strike Force, who leave Rootmars' body in the ocean. Upon seeing Morden and his men celebrating, the player character throws his/her weapon into the water in disgust.

Versions[edit]

Console versions[edit]

In the PS2 and Xbox versions of the game, once the arcade mode has been beaten, there are two additional mini-games: 'Storming the UFO Mothership' and 'Fat Island'.

  • 'Storming the UFO Mothership'

This mode allows the player to control one of General Morden's soldiers as they attempt to rescue fellow soldiers and attack the UFO forces. The player can choose between the 'Shield Soldier', 'Bazooka Soldier', and 'Normal Soldier'. The player is given a single life, which is balanced by the number of reinforcements from fellow soldiers.

  • 'Fat Island'

Two players compete to gain the most weight in a limited amount of time by eating various foods. They start out at 100 kg and must finish at 200. If players lose enough weight, they will return to normal size and subsequently to a mummy state.

Serial Number Idm Terbaru

Later releases[edit]

In 2006, Metal Slug Anthology (titled Metal Slug Complete in Japan) was released for the Wii, PlayStation 2 and PSP. This compilation includes the original Metal Slug, and all of its arcade sequels (including Metal Slug 2 and Metal Slug X) up to Metal Slug 6. The games are emulated versions of the originals, with none of the additional game modes or content introduced in the other home versions.

Gopro

At the 2007 Tokyo Game Show, it was confirmed that Metal Slug 3 would be released on Xbox Live Arcade on January 2, 2008. The game features upscaled graphics and co-op online gameplay, but it does not include the extra modes from console releases. This version was made backwards compatible on Xbox One in 2015.[14]

Metal Slug 3 Srial Number Setting Games

In March 2012, the AES version of Metal Slug 3 was released for the Virtual Console on the Wii.[7]

In July 2012, a wireless version of the game was released for iOS and Android.[8][9]

In February 2014, a PC version of the game was released on Steam.[10]

SNK announced on August 28, 2014 that a version of the game would be coming to PlayStation 3, PlayStation 4 and PlayStation Vita.[15]

In March 9, 2017 a Nintendo Switch version was released.

Reception[edit]

Reception
Review scores
PublicationScore
iOSPS2XboxXbox 360
Eurogamer7/10[31]9/10[32]
Game RevolutionC+[33]
GamesMaster86/100[28]
GameSpot7.5/10[25]7.5/10[26]
GameSpy4/5[27]
IGN6.8/10[23]7.4/10[24]
OPM (UK)7/10[28]
OXM (UK)6.7/10[30]8.5/10[29]
OXM (US)8/10[30]8/10[29]
Play86/100[28]
PSM379/100[28]
Aggregate scores
GameRankings74%[19]76.78%[16]75.71%[17]78.46%[18]
Metacritic76/100[22]76/100[20]78/100[21]

Upon its initial appearance, Metal Slug 3 received generally positive reviews. Most of its subsequent ports and re-releases have also seen good reviews. On GameRankings, the PS2 version has a score of 76.78% based on nine reviews, the Xbox version 75.71% based on sixty-four reviews, the Xbox 360 version 78.46% based on thirteen reviews, and the iOS version 74% based on five reviews.[34] On Metacritic, the Xbox version has a score of 76 out of 100, based on fifty-six reviews, the Xbox 360 version 78 based on twelve reviews, and the iOS version 76 based on five reviews.[35]

In his review of the game for the Xbox, IGN's Hilary Goldstein scored it 6.8 out of 10, feeling that as an arcade shooter, the game stood up well, but as an Xbox title, it was weak when compared to other games on the system; 'If this game were $20 or even $30 it would merit a better score and better recommendation. This is not a $40 value unless you absolutely must have this game on your Xbox. When this game drops in price (and it will), that's when you'll want to snatch it up for sure.'[23] He scored the Xbox 360 version 7.4 out of 10, again feeling that the game was good for what it was, but somewhat dated when compared to other titles; 'Before you purchase Metal Slug 3, you need to ask yourself how much you value ten dollars. This is a short experience that, even with a few playthroughs, won't last you long. Metal Slug 3 is a lot of fun, but this should be a $5 download. Especially when original, awesome-looking shooters such as Omega Five are storming Xbox Marketplace.'[24]

GameSpot's Ryan Davis scored both the Xbox and the Xbox 360 versions 7.5 out of 10. Of the Xbox version, he praised most aspects of the game, but criticized the excessive difficulty; 'The fundamentals of Metal Slug 3 are all really excellent. You'll be hard-pressed to find another 2D side-scroller with such detailed environments and smooth animation, and the gameplay is the dictionary definition of frenetic. So, with all this going for it, it's a real shame that the brutal continue system introduced in the game's conversion to the Xbox makes the game overly uncompromising. If you are prone to throwing controllers out of frustration, you may want to approach Metal Slug 3 with caution'.[25] Of the Xbox 360 version, he argued that the game itself was excellent, but it was a somewhat dated experience; 'Ultimately, the things that might prevent you from enjoying Metal Slug 3, such as the number of times it's been released on other systems, its relative price point, and the lack of extras, are peripheral to the experience itself. If these things don't concern you, then you'll have a blast.'[26]

Eurogamer's Spanner Spencer scored the Xbox version 7 out of 10. He praised the original game, but as an Xbox game, he found it somewhat wanting; 'So short, so sweet. Two-player spins it out for a while, and there are Hard and Very Hard modes, but at £15 if you shop around Metal Slug 3 arguably transcends the usual rental recommendation. No lie, you'll finish the lot in a day. You can try and collect all the extras (Japanese radish and Chinese cabbage are all there for the taking), but there's no getting away from the fact that there's not enough in here to warrant shelling out full whack, no matter how perfect a slice of arcade action it may be.'[31] Patrick Garratt were more impressed with the Xbox 360 version, which he scored 9 out of 10, writing 'what's really fascinating here is the fact that a vaguely ageing title appears to have found its niche market on a modern console - this is Metal Slug 3's ideal home, and you'd be a fool not to make it welcome in yours.'[32]

GameSpy's Darryl Vassar scored the Xbox version 4 out of 5, arguing 'While each of the individual parts of Metal Slug 3 are unremarkable, they come together in a way that is greater than their sum. Metal Slug 3 is a fantastic game -- it's easy to pick up and play, has great character and depth, and is even better with a friend. There's a reason SNK has so many diehard fans, and this game should bring a few more into the fold.'[27]

References[edit]

  1. ^'Metal Slug 3 (Arcade) Release Data'. GameFAQs. Retrieved October 17, 2013.
  2. ^'Metal Slug 3 Official Site'. SNK Corporation. Archived from the original on June 9, 2001. Retrieved January 12, 2017.CS1 maint: BOT: original-url status unknown (link)
  3. ^'Metal Slug 3 (Neo Geo)'. VG Chartz. Retrieved October 17, 2013.
  4. ^'Metal Slug 3 (PlayStation 4)'. IGN. Retrieved October 17, 2013.
  5. ^'Metal Slug 3 (Xbox)'. IGN. Retrieved October 17, 2013.
  6. ^'Metal Slug 3 (Xbox 360)'. GameSpy. Retrieved October 17, 2013.
  7. ^ ab'Metal Slug 3 (Neo Geo) Release Data'. GameFAQs. Retrieved September 1, 2013.
  8. ^ ab'Metal Slug 3 (iOS)'. Slide to Play. Retrieved October 17, 2013.
  9. ^ abSage, Simon (July 16, 2012). 'Metal Slug 3 review - classic cartoon carnage'. AndroidCentral. Retrieved October 17, 2013.
  10. ^ ab'Metal Slug 3'. Steam. Retrieved February 5, 2014.
  11. ^Humble Support (June 10, 2014). 'Humble Bundle Support tweet regarding the release of DRM-free copies of Metal Slug 3 for OS X and Linux'. Twitter.
  12. ^Chen, Chieh (February 26, 2015). 'Spring Fever 2015: 8 Weeks, 8 New PS4 Games, PS Plus Discounts'. PlayStation Blog. Retrieved February 26, 2015.
  13. ^'Metal Slug 3 Original Sound Track'. Noise Factory. Archived from the original on April 29, 2014. Retrieved June 21, 2013.
  14. ^'Available games'. www.xbox.com. Retrieved May 14, 2016.
  15. ^Laatz, Adam (August 28, 2014). 'Metal Slug 3 Coming to PS4, PS3, PS Vita This Winter'. PlayStation Blog. Retrieved December 31, 2014.
  16. ^'Metal Slug 3 for PS2'. GameRankings. Retrieved August 27, 2013.
  17. ^'Metal Slug 3 for Xbox'. GameRankings. Retrieved August 27, 2013.
  18. ^'Metal Slug 3 for Xbox 360'. GameRankings. Retrieved August 27, 2013.
  19. ^'Metal Slug 3 for iOS'. GameRankings. Retrieved August 27, 2013.
  20. ^'Metal Slug 3 (Xbox)'. Metacritic. Retrieved August 27, 2013.
  21. ^'Metal Slug 3 (Xbox 360)'. Metacritic. Retrieved August 27, 2013.
  22. ^'Metal Slug 3 (iOS)'. Metacritic. Retrieved August 27, 2013.
  23. ^ abGoldstein, Hilary (May 25, 2004). 'Metal Slug 3 Xbox Review'. IGN. Retrieved June 22, 2013.
  24. ^ abGoldstein, Hilary (January 3, 2008). 'Metal Slug 3 Xbox 360 Review'. IGN. Retrieved June 22, 2013.
  25. ^ abDavis, Ryan (May 27, 2004). 'Metal Slug 3 Xbox Review'. GameSpot. Archived from the original on October 3, 2013. Retrieved June 22, 2013.
  26. ^ abDavis, Ryan (January 7, 2008). 'Metal Slug 3 Xbox 360 Review'. GameSpot. Archived from the original on June 24, 2013. Retrieved June 22, 2013.
  27. ^ abVassar, Darryl (January 1, 2004). 'Metal Slug 3Review'. GameSpy. Archived from the original on August 8, 2012. Retrieved June 22, 2013.
  28. ^ abcd'Metal Slug 3 (PlayStation 2) Reviews'. GameRankings. Retrieved September 3, 2013.
  29. ^ ab'Metal Slug 3 (Xbox 360) Reviews'. GameRankings. Retrieved September 3, 2013.
  30. ^ ab'Metal Slug 3 (Xbox) Reviews'. GameRankings. Retrieved September 3, 2013.
  31. ^ abSpencer, Spanner (October 28, 2004). 'Metal Slug 3 Xbox Review'. Eurogamer. Retrieved August 27, 2013.
  32. ^ abGarratt, Patrick (January 6, 2008). 'Metal Slug 3 Xbox 360 Review'. Eurogamer. Retrieved August 27, 2013.
  33. ^Gee, Brian (November 6, 2004). 'Metal Slug 3 Xbox Review'. Game Revolution. Retrieved August 27, 2013.
  34. ^'Metal Slug 3'. GameRankings. Retrieved June 22, 2013.
  35. ^'Metal Slug 3'. Metacritic. Retrieved June 22, 2013.

External links[edit]

  • Official website for iOS/Android
  • Official website for PC
  • Metal Slug 3 at the Killer List of Videogames
  • Metal Slug 3 at MobyGames
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